Floors 101 211 Floor Attack Boss

[47] – (2 x) Death Monster[48] – (3 x) Chimera Hawk[49] – Luther sequence[II] Boss Fights / Forced Battles – Aquatic Gardens of Surferio[A. 1] – Sculpture Lord and (2 x) Sculpture Guard[III] Boss Fights / Forced Battles – Ancient Ruins of Mosel Underground[R. 1] – Amoeba Giant[R. 2] – Aurora Monster[R. 3] – Spirit Trio[IV] Boss Fights / Forced Battles – Maze of Tribulations[M. 1] – Render[M.

2] – Succubus[M. 3] – Basilisk King[M. 4] – 9 Sets of Aqua Wisps[M. 5] – Earth Dragon[M. 6] – Springer[M. 7] – A lei[M.

8] – Mighty Vox[M. 9] – Soothe[M. 10] – Floor 8 Mini bosses[M. 11] – Gabriel Celesta[V] Boss Fights / Forced Battles – Sphere 211 (Floors 101 – 211) [S.

1] – Norton Redux (floor 101) [S. 2] – Enraged Cro sell (floor 115) [S. 3] – Shadow Dragon (floor 126) [S. 4] – Vengeful Shelby (floor 137) [S. 5] – Frenzied Bigwig (floor 147) [S. 6] – Green Thing (floor 159) [S.

7] – Arch Demon (floor 170) [S. 8] – Angry Azazel and Raging Belzeber (floor 181) [S. 9] – Furious Be rial (floor 192) [S. 10] – Super Blair (floor 200) [S. 11] – Len neth (floor 210) [S. 12] – Ethereal Queen (floor 211) [S.

13] – Freya[VI] Boss Fights / Forced Battles – Urssa Cave Temple[U. 1. 1] – Albel and Romero[U. 1. 2] – Nel and Zorro[U. 1.

3] – Pep pita and Hodge Podge[U. 1. 4] – Roger and Farbnil[U. 2] – Fayt + Whoever he was paired with in the ending[VII] Albel[Al.

1] – Albel 2[Al. 2] – Albel 3[Al. 3] – Albel 4[VIII] Gemity Arena[G. 1] – Reigning Champions Abbreviations and Introduction [In Abbreviations: -AAA: Anti-Attack Aura. There are two main types of attacks in this game: Strong and Weak. If a weak attack is launched at a target that is at 100% fury, the attack will be guarded and an Anti-Attack Aura emitted.

There are a variety of Anti-Attack Auras available in the game, but the best overall is the first one you get, called Standard. It simply emits a beam towards the attacker that, when it hits, causes Stun. On the other hand, a Strong attack launched a target with 100% fury will break the target’s guard and reduce its fury to 50%. The terms ‘AAA’ and ‘guard’ are interchangeable. -HP: Hit points; Consumed when using physical battle skills.

You die (are ‘incapacitated’) when your HP reaches 0. The same is true for enemies. -MP: Magic points; Consumed when using magical battle skills and Spells (Symbology). You die (are ‘incapacitated’) when your MP reaches 0. The same is true for enemies.

This leads to some interesting options against foes with high HP but low MP. Introduction: I wanted a comprehensive faq for every single ‘forced’ battle in the game. By ‘forced,’ I mean that you are not given the option to escape from the battle. The only exceptions are battle numbers 1 and 25 below, from which you CAN escape; however, you need to complete them in order to progress through the story, so I’ve included them in the list.

No such faq existed, so I decided to create it myself. How it works: I’ve divided the faq up into 8 distinct sections. The first, and by far the largest, is the main-game section. There are 5 optional areas in the game: Aquatic Gardens of Surferio, Ancient Ruins of Mosel Underground, Maze of Tribulations, Urssa Cave Temple, and Sphere 211 (floors 101-211). The last 3 are post-game only, and furthermore, you must complete the Maze of Tribulations to unlock Sphere 211 (floors 101-211). Each optional area gets its own section below (yes, I know a couple of them are very short).

On top of this, there are optional battles with Albel available depending on how you let the story and character recruitment play out. Albel thus gets his own section as well. Finally, there’s an optional battle in the Gemity Arena against the Reigning Champions. They get their own section too, at the very end of the document. Each boss gets a block that looks something like this: [6] – Giant Crab Gal: 3, 500 HP / 80 M PUni: 5, 250 HP / 120 MP 4-d: 6, 300 HP / 144 MP Specials: Burst Run (W), Burst Cannon (W) Elemental: Fire (Weak), Water (Null) AAA: Standard Notes: Check out that Fire Weakness and low MP. Fayt’s Blazing Sword makes incredibly short work of this guy.

Failing that, Nel’s Fire Bolt works well. The Gal, Uni, and 4-d lines display how much HP and MP the boss has on Galaxy, Universe, and Fourth Dimension difficulties, respectively. If you ” re interested in Earth difficulty, simply take the Galaxy HP/MP stats and multiply them each by 0. 7 to get the Earth difficulty ones. Note that the Universe HP/MP stats are always simply 1.

5 times the respective Galaxy stats. The Specials line lists the enemy’s special attacks. W represents a weak attack (so that you can guard it), and S a strong attack. If an attack has a special effect, that’s noted as well. For example, Crystal Prison has a chance of inflicting Freezing status on its target. In most cases I’ve listed Weak attacks before Strong ones for ease of reference.

The Elemental line simply lists any elemental weakness or resistance the boss might possess. There are 4 elements in the game: Fire, Water, Earth, and Wind. An enemy might Null (0 damage), Half (half damage), be Weak to (2 x damage), or Half (1/2 x damage) any particular element. If a boss possesses no elemental weakness or resistance, this line is omitted. I’ve listed Weaknesses before.